Boss Rush markBOSS RUSH

RULES OF THE FIGHT

Boss Rush turns the chart of one coin into a boss fight. The boss HP is the market cap left to the next milestone. Every buy is a hit, every sell heals. Raiders pay a small entry into the bank of the fight; when the boss dies, the top 10 by damage split that bank.

A FIGHT, START TO END

  1. A phase starts with a boss: a pixel parody of a runner of the moment. Phase 1 is AURA FINAL BOSS ($Kimchi). The boss is a picture and a name; nothing of that coin is bought or held.
  2. The boss HP bar is the market cap of our coin, in SOL, left to the milestone of the phase. HP max = milestone minus the cap at the start of the phase.
  3. Raiders join with the entry. Their buys after joining are damage; sells take damage back.
  4. The cap holds above the milestone for 10 minutes: the boss is dead. Anyone can send the finishing strike; the program checks the hold. A fight lasts at least 60 minutes.
  5. After the checks below the bank goes to the top 10 by damage. The next boss spawns with the next milestone.

JOIN THE RAID

To take part in a phase, a wallet pays the entry once: 100,000 tokens. One signature (the program's join_raid), one entry per wallet per phase. The entry goes straight into the bank of that phase, an account of the program; nobody can take it out by hand.

The entry is a parameter (bounds 1,000 to 10,000,000); the value of a phase is fixed when the phase starts and shown on the join screen. The raid record costs a small rent in SOL, returned to you by close_raider once the phase is settled.

DAMAGE

KILL

Milestones in SOL of market cap: 100, 200, 400, 800 and on, x2 each boss. A new phase takes the next step that is also at least 10% above the cap at its start. The cap is read on chain from the curve or pool reserves, no oracle.

The kill needs the median cap (of the last 5 reads, each read clamped to 10% of the median) to stay above the milestone for 10 minutes in a row (the bar shows STAGGER, then FINISH). One read at least every 60 s is needed; a gap of more than 120 seconds or one median below the milestone resets the timer, so one big buy and a sell back cannot fake a kill.

LOOT

ESCAPE

A boss not killed within 7 days escapes. Nothing is paid; the whole bank rolls into the next phase and its raiders stay in the raid without paying again.

HOW THE NEXT BOSS IS PICKED

The rule is open and the same for every phase. Among coins that:

the one with the highest 24 h volume wins; a tie goes to the older coin. The pick is queued on chain and becomes the boss only after 60 minutes, while an independent guardian can veto a pick that breaks the rule. The boss is a picture and a name on the arena; the fight is always on our coin.

ANTI-ABUSE

THE NUMBERS

WHATVALUE
Entry per wallet per phase100,000 tokens
First milestone100 SOL cap
Next milestonex2
Hold to kill10 min
Shortest fight60 minutes
Boss escapes after7 days
Winnerstop 10, pro rata to damage
Min damage to rank0.1 SOL
Hold check after the kill30 min
Open check before payout2 h
Hold re-check at payout99%
New boss wait (veto window)60 min

TRUST

CASet at launch
HIT BOSSTO THE ARENA